DITL_300.txt Items: (2 entries) 0: Bounds: x1=264, y1=110, x2=324, y2=130 Type: 4 Info: 'OK' 1: Bounds: x1=80, y1=10, x2=332, y2=103 Type: -120 Info: '^0 Result Code = ^1' DITL_250.txt Items: (2 entries) 0: Bounds: x1=262, y1=85, x2=327, y2=105 Type: 4 Info: 'OK' 1: Bounds: x1=84, y1=14, x2=327, y2=67 Type: -120 Info: 'Printing operations are not possible until you have selected a Printer using the Chooser. ' DITL_200.txt Items: (3 entries) 0: Bounds: x1=264, y1=104, x2=324, y2=124 Type: 4 Info: 'Proceed' 1: Bounds: x1=168, y1=104, x2=228, y2=124 Type: 4 Info: 'Quit' 2: Bounds: x1=80, y1=16, x2=332, y2=87 Type: -120 Info: '^0 Result Code = ^1' DITL_155.txt Items: (4 entries) 0: Bounds: x1=200, y1=72, x2=258, y2=92 Type: 4 Info: 'Cancel' 1: Bounds: x1=104, y1=72, x2=162, y2=92 Type: 4 Info: 'Add' 2: Bounds: x1=8, y1=72, x2=66, y2=92 Type: 4 Info: 'Replace' 3: Bounds: x1=8, y1=8, x2=275, y2=61 Type: -120 Info: 'Replace current picture and erase runs or add to current picture?' DITL_154.txt Items: (4 entries) 0: Bounds: x1=48, y1=8, x2=414, y2=26 Type: -120 Info: '^0' 1: Bounds: x1=48, y1=32, x2=381, y2=48 Type: -128 Info: '' 2: Bounds: x1=48, y1=56, x2=381, y2=72 Type: -128 Info: '' 3: Bounds: x1=8, y1=8, x2=40, y2=40 Type: -96 Info: '' DITL_153.txt Items: (1 entries) 0: Bounds: x1=0, y1=0, x2=107, y2=96 Type: -64 Info: '' DITL_152.txt Items: (3 entries) 0: Bounds: x1=236, y1=62, x2=294, y2=82 Type: 4 Info: 'Cancel' 1: Bounds: x1=156, y1=62, x2=214, y2=82 Type: 4 Info: 'Delete' 2: Bounds: x1=11, y1=10, x2=294, y2=58 Type: -120 Info: 'Delete Element ^0 ? ( not undoable )' DITL_151.txt Items: (4 entries) 0: Bounds: x1=35, y1=74, x2=117, y2=94 Type: 4 Info: 'Yes' 1: Bounds: x1=35, y1=111, x2=117, y2=131 Type: 4 Info: 'No' 2: Bounds: x1=205, y1=111, x2=287, y2=131 Type: 4 Info: 'Cancel' 3: Bounds: x1=25, y1=14, x2=291, y2=55 Type: -120 Info: 'Save changes to ^0 before ^1?' DITL_150.txt Items: (4 entries) 0: Bounds: x1=208, y1=60, x2=290, y2=80 Type: 4 Info: 'OK' 1: Bounds: x1=105, y1=60, x2=187, y2=80 Type: 4 Info: 'Cancel' 2: Bounds: x1=113, y1=5, x2=293, y2=45 Type: -120 Info: 'Revert to the last version saved ?' 3: Bounds: x1=10, y1=47, x2=66, y2=64 Type: -120 Info: 'Caution' DITL_149.txt Items: (1 entries) 0: Bounds: x1=0, y1=-8, x2=423, y2=305 Type: -64 Info: '' DITL_148.txt Items: (8 entries) 0: Bounds: x1=216, y1=104, x2=274, y2=124 Type: 4 Info: 'Okay' 1: Bounds: x1=216, y1=64, x2=274, y2=84 Type: 4 Info: 'Cancel' 2: Bounds: x1=64, y1=32, x2=190, y2=51 Type: 6 Info: 'Black & White' 3: Bounds: x1=64, y1=56, x2=170, y2=74 Type: 6 Info: '4 Colors' 4: Bounds: x1=64, y1=80, x2=170, y2=98 Type: 6 Info: '16 Colors' 5: Bounds: x1=64, y1=104, x2=170, y2=122 Type: 6 Info: '256 Colors' 6: Bounds: x1=8, y1=8, x2=279, y2=26 Type: -120 Info: 'Select number of colors for adventure:' 7: Bounds: x1=8, y1=32, x2=40, y2=64 Type: -96 Info: '' DITL_147.txt Items: (4 entries) 0: Bounds: x1=48, y1=8, x2=257, y2=26 Type: -120 Info: 'Building Stand Alone Game...' 1: Bounds: x1=48, y1=32, x2=381, y2=48 Type: -128 Info: '' 2: Bounds: x1=48, y1=56, x2=381, y2=72 Type: -128 Info: '' 3: Bounds: x1=8, y1=8, x2=40, y2=40 Type: -96 Info: '' DITL_146_yes, no descision.txt Items: (4 entries) 0: Bounds: x1=144, y1=176, x2=202, y2=196 Type: 4 Info: 'Cancel' 1: Bounds: x1=72, y1=176, x2=130, y2=196 Type: 4 Info: 'No' 2: Bounds: x1=8, y1=176, x2=66, y2=196 Type: 4 Info: 'Yes' 3: Bounds: x1=8, y1=8, x2=204, y2=153 Type: -120 Info: '^0' DITL_145.txt Items: (22 entries) 0: Bounds: x1=240, y1=190, x2=298, y2=210 Type: 4 Info: 'Done' 1: Bounds: x1=168, y1=190, x2=226, y2=210 Type: 4 Info: 'Cancel' 2: Bounds: x1=24, y1=90, x2=36, y2=106 Type: 16 Info: 'A' 3: Bounds: x1=64, y1=50, x2=76, y2=66 Type: 16 Info: 'A' 4: Bounds: x1=120, y1=90, x2=132, y2=106 Type: 16 Info: 'A' 5: Bounds: x1=64, y1=130, x2=76, y2=146 Type: 16 Info: 'A' 6: Bounds: x1=208, y1=80, x2=220, y2=96 Type: 16 Info: 'A' 7: Bounds: x1=200, y1=120, x2=212, y2=136 Type: 16 Info: 'A' 8: Bounds: x1=200, y1=150, x2=212, y2=166 Type: 16 Info: 'A' 9: Bounds: x1=152, y1=60, x2=267, y2=78 Type: 6 Info: 'Mouse button' 10: Bounds: x1=152, y1=80, x2=197, y2=98 Type: 6 Info: 'Key' 11: Bounds: x1=16, y1=10, x2=308, y2=25 Type: -120 Info: 'Action Keys' 12: Bounds: x1=16, y1=30, x2=309, y2=32 Type: -64 Info: '' 13: Bounds: x1=60, y1=70, x2=83, y2=86 Type: -120 Info: 'Up' 14: Bounds: x1=56, y1=110, x2=97, y2=125 Type: -120 Info: 'Down' 15: Bounds: x1=40, y1=90, x2=70, y2=106 Type: -120 Info: 'Left' 16: Bounds: x1=80, y1=90, x2=116, y2=105 Type: -120 Info: 'Right' 17: Bounds: x1=152, y1=40, x2=227, y2=56 Type: -120 Info: 'Shoot button' 18: Bounds: x1=152, y1=60, x2=265, y2=61 Type: -64 Info: '' 19: Bounds: x1=144, y1=40, x2=145, y2=172 Type: -64 Info: '' 20: Bounds: x1=152, y1=120, x2=193, y2=137 Type: -120 Info: 'Duck' 21: Bounds: x1=152, y1=150, x2=195, y2=166 Type: -120 Info: 'Jump' DITL_144.txt Items: (4 entries) 0: Bounds: x1=304, y1=32, x2=362, y2=52 Type: 4 Info: 'Okay' 1: Bounds: x1=304, y1=8, x2=362, y2=28 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=32, x2=287, y2=50 Type: 16 Info: '' 3: Bounds: x1=8, y1=8, x2=294, y2=28 Type: 8 Info: '^0' DITL_143.txt Items: (2 entries) 0: Bounds: x1=96, y1=272, x2=154, y2=292 Type: 4 Info: 'Okay' 1: Bounds: x1=6, y1=15, x2=261, y2=262 Type: -64 Info: '' DITL_142.txt Items: (4 entries) 0: Bounds: x1=136, y1=50, x2=194, y2=70 Type: 4 Info: 'Okay' 1: Bounds: x1=128, y1=20, x2=203, y2=36 Type: 16 Info: '' 2: Bounds: x1=8, y1=10, x2=40, y2=42 Type: -96 Info: '' 3: Bounds: x1=48, y1=20, x2=118, y2=36 Type: -120 Info: 'Password:' DITL_141.txt Items: (6 entries) 0: Bounds: x1=416, y1=260, x2=474, y2=280 Type: 4 Info: 'Okay' 1: Bounds: x1=336, y1=260, x2=394, y2=280 Type: 4 Info: 'Cancel' 2: Bounds: x1=104, y1=60, x2=142, y2=76 Type: 16 Info: '' 3: Bounds: x1=8, y1=10, x2=40, y2=42 Type: -96 Info: '' 4: Bounds: x1=48, y1=10, x2=215, y2=48 Type: -120 Info: 'Please, enter a password with 4 letters.' 5: Bounds: x1=8, y1=90, x2=491, y2=243 Type: -120 Info: 'Note: Upper and lower case letters are different. ** If you forget the password there is no way to open and edit the game. The game can be played, however, without knowing the password. Enter nothing and anyone can edit the game.' DITL_140.txt Items: (3 entries) 0: Bounds: x1=236, y1=62, x2=294, y2=82 Type: 4 Info: 'Cancel' 1: Bounds: x1=156, y1=62, x2=214, y2=82 Type: 4 Info: 'Delete' 2: Bounds: x1=11, y1=10, x2=294, y2=58 Type: -120 Info: 'Delete Scene ^0 with all it's Elements and Links? ( not undoable )' DITL_139.txt Items: (2 entries) 0: Bounds: x1=240, y1=60, x2=298, y2=80 Type: 4 Info: 'Okay' 1: Bounds: x1=16, y1=10, x2=304, y2=51 Type: -120 Info: 'Unable to create new element. Bytes free in heap: ^0' DITL_138.txt Items: (3 entries) 0: Bounds: x1=184, y1=40, x2=242, y2=60 Type: 4 Info: 'Cancel' 1: Bounds: x1=112, y1=40, x2=170, y2=60 Type: 4 Info: 'Delete' 2: Bounds: x1=8, y1=10, x2=249, y2=26 Type: -120 Info: 'Delete path and its scene link data?' DITL_137.txt Items: (3 entries) 0: Bounds: x1=124, y1=56, x2=182, y2=76 Type: 4 Info: 'No' 1: Bounds: x1=42, y1=56, x2=100, y2=76 Type: 4 Info: 'Yes' 2: Bounds: x1=6, y1=6, x2=234, y2=47 Type: -120 Info: 'Are you sure you want to have more than one hero in this scene?' DITL_136.txt Items: (2 entries) 0: Bounds: x1=48, y1=20, x2=263, y2=39 Type: -120 Info: 'Calculating Picture's Frame...' 1: Bounds: x1=8, y1=10, x2=40, y2=42 Type: -96 Info: '' DITL_135.txt Items: (4 entries) 0: Bounds: x1=142, y1=28, x2=191, y2=43 Type: -128 Info: '' 1: Bounds: x1=48, y1=10, x2=263, y2=29 Type: -120 Info: 'Calculating Animation Cells...' 2: Bounds: x1=48, y1=30, x2=140, y2=46 Type: -120 Info: 'Total Frames:' 3: Bounds: x1=8, y1=10, x2=40, y2=42 Type: -96 Info: '' DITL_134.txt Items: (8 entries) 0: Bounds: x1=120, y1=100, x2=178, y2=120 Type: 4 Info: 'Okay' 1: Bounds: x1=40, y1=100, x2=98, y2=120 Type: 4 Info: 'Cancel' 2: Bounds: x1=136, y1=40, x2=187, y2=57 Type: 16 Info: 'integer' 3: Bounds: x1=136, y1=70, x2=188, y2=86 Type: 16 Info: 'integer' 4: Bounds: x1=8, y1=10, x2=179, y2=26 Type: -120 Info: 'Set Slider Control Range' 5: Bounds: x1=8, y1=30, x2=230, y2=32 Type: -64 Info: '' 6: Bounds: x1=8, y1=70, x2=121, y2=86 Type: -120 Info: 'Minimum Value :' 7: Bounds: x1=8, y1=40, x2=126, y2=56 Type: -120 Info: 'Maximum Value :' DITL_133.txt Items: (4 entries) 0: Bounds: x1=142, y1=28, x2=191, y2=43 Type: -128 Info: '' 1: Bounds: x1=48, y1=10, x2=263, y2=29 Type: -120 Info: 'Calculating Animation Frames...' 2: Bounds: x1=48, y1=30, x2=140, y2=46 Type: -120 Info: 'Total Frames:' 3: Bounds: x1=8, y1=10, x2=40, y2=42 Type: -96 Info: '' DITL_132.txt Items: (4 entries) 0: Bounds: x1=56, y1=40, x2=114, y2=60 Type: 4 Info: 'Okay' 1: Bounds: x1=8, y1=30, x2=45, y2=50 Type: 6 Info: '9' 2: Bounds: x1=8, y1=50, x2=66, y2=70 Type: 6 Info: '12' 3: Bounds: x1=8, y1=10, x2=130, y2=26 Type: -120 Info: 'Set Font Size to...' DITL_131.txt Items: (11 entries) 0: Bounds: x1=80, y1=200, x2=138, y2=220 Type: 4 Info: 'Okay' 1: Bounds: x1=8, y1=200, x2=66, y2=220 Type: 4 Info: 'Cancel' 2: Bounds: x1=8, y1=30, x2=126, y2=47 Type: 6 Info: 'Simple Button' 3: Bounds: x1=8, y1=50, x2=125, y2=68 Type: 6 Info: 'Check Box' 4: Bounds: x1=8, y1=70, x2=125, y2=88 Type: 6 Info: 'Radio Button' 5: Bounds: x1=8, y1=90, x2=125, y2=108 Type: -122 Info: 'Scroll Bar' 6: Bounds: x1=8, y1=110, x2=125, y2=128 Type: 6 Info: 'Slider Control' 7: Bounds: x1=8, y1=130, x2=125, y2=148 Type: 6 Info: 'Editable Text' 8: Bounds: x1=8, y1=150, x2=125, y2=168 Type: 6 Info: 'Hilite Item' 9: Bounds: x1=8, y1=170, x2=125, y2=188 Type: 6 Info: 'User Item' 10: Bounds: x1=8, y1=10, x2=136, y2=26 Type: -120 Info: 'Select Item Type:' DITL_130.txt Items: (1 entries) 0: Bounds: x1=0, y1=0, x2=105, y2=96 Type: -64 Info: '' DITL_129.txt Items: (1 entries) 0: Bounds: x1=0, y1=0, x2=423, y2=313 Type: -64 Info: '' DITL_128.txt Items: (2 entries) 0: Bounds: x1=231, y1=98, x2=291, y2=118 Type: 4 Info: 'OK' 1: Bounds: x1=25, y1=14, x2=299, y2=82 Type: -120 Info: '^0'